000 | 01297cam a2200349 i 4500 | ||
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001 | 17637034 | ||
003 | OSt | ||
005 | 20210930193458.0 | ||
008 | 130225s2014 nyua b 001 0 eng | ||
010 | _a 2013005373 | ||
020 | _a9780415624442 (alk. paper) | ||
020 | _a0415624444 (alk. paper) | ||
020 | _a9780203104644 (ebk.) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aHM851 _b.R45 2014 |
082 | 0 | 0 |
_a006.8 _223 |
245 | 0 | 0 |
_aResearching virtual worlds : _bmethodologies for studying emergent practices / _cedited by Ursula Plesner & Louise Phillips. |
264 | 1 |
_aNew York : _bRoutledge, Taylor & Francis Group, _c2014. |
|
300 |
_aviii, 186 pages : _billustrations ; _c24 cm. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 0 |
_aRoutledge studies in new media and cyberculture ; _v14 |
|
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVirtual reality _xSocial aspects _xResearch _xMethodology. |
|
700 | 1 | _aPlesner, Ursula. | |
700 | 1 |
_aPhillips, Louise _q(Louise J.) |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBK |
||
999 |
_c3501 _d3501 |