000 01297cam a2200349 i 4500
001 17637034
003 OSt
005 20210930193458.0
008 130225s2014 nyua b 001 0 eng
010 _a 2013005373
020 _a9780415624442 (alk. paper)
020 _a0415624444 (alk. paper)
020 _a9780203104644 (ebk.)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aHM851
_b.R45 2014
082 0 0 _a006.8
_223
245 0 0 _aResearching virtual worlds :
_bmethodologies for studying emergent practices /
_cedited by Ursula Plesner & Louise Phillips.
264 1 _aNew York :
_bRoutledge, Taylor & Francis Group,
_c2014.
300 _aviii, 186 pages :
_billustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aRoutledge studies in new media and cyberculture ;
_v14
504 _aIncludes bibliographical references and index.
650 0 _aVirtual reality
_xSocial aspects
_xResearch
_xMethodology.
700 1 _aPlesner, Ursula.
700 1 _aPhillips, Louise
_q(Louise J.)
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c3501
_d3501