000 | 02473cam a2200325 i 4500 | ||
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001 | 17750564 | ||
003 | OSt | ||
005 | 20210930193241.0 | ||
008 | 130523s2013 ne a 001 0 eng | ||
010 | _a 2013013517 | ||
020 | _a9780240824086 (pbk.) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
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042 | _apcc | ||
050 | 0 | 0 |
_aQA76.9.A94 _bC73 2013 |
082 | 0 | 0 |
_a006.8 _223 |
100 | 1 | _aCraig, Alan B. | |
245 | 1 | 0 |
_aUnderstanding augmented reality : _bconcepts and applications / _cAlan B. Craig. |
264 | 1 |
_aAmsterdam : _bMorgan Kaufmann, _c[2013] |
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300 |
_axxiv, 272 pages : _billustrations (chiefly color) ; _c24 cm |
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336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _aIncludes index. | ||
505 | 8 | _aMachine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality . | |
520 |
_a"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- _cProvided by publisher. |
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650 | 0 | _aAugmented reality. | |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2lcc _cBK |
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