000 | 01596cam a2200337 i 4500 | ||
---|---|---|---|
001 | 17779655 | ||
003 | OSt | ||
005 | 20210930193214.0 | ||
008 | 130617s2013 ne a b 001 0 eng | ||
010 | _a 2013020414 | ||
020 | _a9780124095144 (paperback) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.59 _b.M45 2014 |
082 | 0 | 0 |
_a004 _223 |
100 | 1 | _aMendoza, Adrian. | |
245 | 1 | 0 |
_aMobile user experience : _bpatterns to make sense of it all / _cAdrian Mendoza. |
264 | 1 |
_aAmsterdam, [Netherlands] ; _aBoston : _bElseviers, _c[2014] |
|
300 |
_axxi, 226 pages : _billustrations (chiefly color) ; _c24 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aWhy mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9. | |
650 | 0 | _aMobile computing. | |
650 | 0 |
_aUser interfaces (Computer systems) _xDesign. |
|
650 | 0 |
_aApplication software _xDevelopment. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBK |
||
999 |
_c3302 _d3302 |