000 01596cam a2200337 i 4500
001 17779655
003 OSt
005 20210930193214.0
008 130617s2013 ne a b 001 0 eng
010 _a 2013020414
020 _a9780124095144 (paperback)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.59
_b.M45 2014
082 0 0 _a004
_223
100 1 _aMendoza, Adrian.
245 1 0 _aMobile user experience :
_bpatterns to make sense of it all /
_cAdrian Mendoza.
264 1 _aAmsterdam, [Netherlands] ;
_aBoston :
_bElseviers,
_c[2014]
300 _axxi, 226 pages :
_billustrations (chiefly color) ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aWhy mobile UX, why now? -- Your desktop experience is not your mobile experience -- Understanding the device -- How mobile wireframing works -- Mobile UX patterns -- How to prototype in mobile -- Mobile app or mobile web: the big debate -- The future of mobile UX is in using performance metrics -- Appendix A. List of devices from chapter 1 -- Appendix B. List of my devices from chapter 4 -- Appendix C. Mobile performance results from chapter 9.
650 0 _aMobile computing.
650 0 _aUser interfaces (Computer systems)
_xDesign.
650 0 _aApplication software
_xDevelopment.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c3302
_d3302